The evaluation study results show that the developed prototype’s perceived motivation on the Instructional Materials Motivation Survey (IMMS) 5-point Likert scale resulted in the highest mean score for attention (3.87) followed by relevance (3.66) subcategories. The experimental group’s Normalized Learning Gain (NLG) is significantly higher than the control group ( p < 0.005, paired t-test). The experimental evaluations’ main finding is that the experimental group’s performance is better than the control group.
An experimental evaluation was carried out to show the difference between the experimental group students’ performance, who interact with the developed game, and students of the control group, who learn via the traditional instructional method. Therefore, this study is concerned with designing and developing an SG prototype to overcome students’ difficulties and misconceptions in learning OOP and achieving positive learning outcomes. Nonetheless, mapping those real-life objects with basic Object-Oriented Programming (OOP) concepts becomes a challenge for students to understand. The Object Oriented (OO) paradigm includes objects related to real life, and is considered a natural domain that can be worked with. Teacher Webinars last edited on 2 January 2012 at 2:48 pm by .comcast.Serious Games (SG) provide a comfortable learning environment and are productive for various disciplines ranging from Science, Technology, Engineering, and Mathematics (STEM) to computer programming.ICE Blackboard Collaborate Room Guest Access Link. Topics: shooting asteroids, explosions, ending the gameĪpPostponed, presenters at World Robotics Championships Topics: images, main method, rocket movement, turning the rocket, screen wrap aroundĪsteriods in Scratch and Greenfoot - Part 2 Topics: adding spinning ninja stars, adding a flying air plane, adding a scoreboard, review of student workĪsteroids in Scratch and Greenfoot - Part I Topics: making balloons rise, adding a killer balloon, adding an extra score balloon, add a falling brick that pops balloons Topics: animating images, adding a score counter, making new worms pop up after so many have been eaten Topics: second character control keys, ending games in Greenfoot, adding sound Topics: movement, adding characters to the world, detecting the edge of the world, eating characters, using loops to place worms randomly on the screen Sessions will be recorded and posted online at ICE website, in case participants miss a session. It would also be a good idea to join the Greenroom for teachers before the webinars begin.
Participants will also need to install the Greenfoot IDE and the Java 6 or 7 JDK on their machine before the series begins both can be obtained from the resource link below. If you plan to use a laptop, the built-in camera and microphone will work.
Participants will need a high-speed internet connection and a headset and microphone to participate. If you are interested in attending, please respond to Thomas Cooper can access the Blackboard Collaborate room each week from the link below. There is no cost for this webinar series. Please do not sign up unless you can attend most of the seminars. The sessions will be limited to 20 participants. These webinars will be on Thursdays from 6pm - 7pm from January 19 through March 1. Thomas Cooper of the Walker School is leading a webinar series on Greenfoot. Greenfoot webinars - Spring 2012 Greenfoot webinars - Spring 2012